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	<title>Rhythmeering &#187; Time</title>
	<link>http://www.rhythmeering.com</link>
	<description>The Unified Field Of Knowledge</description>
	<pubDate>Thu, 31 Jan 2008 13:39:01 +0000</pubDate>
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		<title>A Sense of Time and Place</title>
		<link>http://www.rhythmeering.com/2007/04/04/a-sense-of-time-and-place/</link>
		<comments>http://www.rhythmeering.com/2007/04/04/a-sense-of-time-and-place/#comments</comments>
		<pubDate>Wed, 04 Apr 2007 13:40:12 +0000</pubDate>
		<dc:creator>lr</dc:creator>
		
		<category><![CDATA[Location]]></category>

		<category><![CDATA[Time]]></category>

		<guid isPermaLink="false">http://www.rhythmeering.com/2007/04/04/a-sense-of-time-and-place/</guid>
		<description><![CDATA[Applying the principles of Rhythmeering requires a computer and network infrastructure beyond what the web currently provides. We&#8217;re getting there though with the emergence of what I call the meshverse. Second Life provides a glimpse
Like the Web, things change over time, but unlike the Web, a large part of the Second Life experience revolves around [...]]]></description>
			<content:encoded><![CDATA[<p>Applying the principles of Rhythmeering requires a computer and network infrastructure beyond what the web currently provides. We&#8217;re getting there though with the emergence of what I call the <a href="http://www.meshverse.com">meshverse</a>. Second Life provides a glimpse</p>
<blockquote><p>Like the Web, things change over time, but unlike the Web, a large part of the Second Life experience revolves around scheduled events. In Second Life, the time dimension is incredibly important, because the real-time social dimension is incredibly important. Whereas most of the Web is designed for asynchronous interaction (post a message, wait for a reply, come back later to check), Second Life pretty much depends upon synchronous interaction. This makes the time dimension that much more visible, which is why I think we&#8217;re really talking about a 4D version of the World Wide Web.</p>
<p>&#8230;</p>
<p>Even parts of the web that include real-time chat are only adding one dimension to a typically flat (2D) environment. Not quite 4D.</p>
<p>Therefore, I&#8217;m predicting that the real future of Second Life will be seen to be the first four-dimensional version of the World Wide Web. The 4D Web adds a very visible sense of &#8220;place&#8221; and sense of &#8220;time&#8221; to our online experience, while accommodating the diversity of communication needs. It&#8217;s not a 3D game. It&#8217;s not a flat web page. It&#8217;s something that combines the best attributes of both, in a way we can naturally relate to.</p>
<p><a href="http://kitto.vox.com/library/posts/tags/second+life/">Kitto Mandala’s blog</a></p></blockquote>
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