January 29th, 2008 by lr
As we move towards the 2008 U.S. Presidential election, we’re going to hear more and more about the loss of manufacturing jobs. This is important - folk have to be able to eat. However, what the politicians aren’t talking about is the fundamental transformation going on in manufacturing and how that will impact citizens. That is important too. Manufacturing as we know it is going away - the notion that we can just “keep jobs here” is naive at best. To put this into context, let’s first reflect on what the word manufacturing means:
Manufacturing (from Latin manu factura, “making by hand”) is the use of tools and labor to make things for use or sale. The term may refer to a vast range of human activity, from handicraft to high tech, but is most commonly applied to industrial production, in which raw materials are transformed into finished goods on a large scale.
Wikipedia
Notice manu as in manual - this definition is in need of an upgrade since so much of what we call manufacturing doesn’t require human hands touching materials. One could argue that that has been true for a century, that we’re actually at Manufacturing 7.0 but I’ll stick with current terminology. Manufacturing 2.0 is a transition phase that will bring dematerialization to the forefront. reBang’s excellent Next Generation of Product Development Tools series is loaded with videos that illustrate how this is happening.
The word “sampling” is probably most often associated with music, but it’s not at all limited to that application. Physical models are sometimes sculpted and their shape digitally sampled, or a previously existing reference might be digitized and used as a scaffold for building a new, virtual model. Or something entirely unrelated can be sampled and turned into a virtual 3D model. Once digitized, there’s not much that can’t be done with digitally sampled information.
reBang: Next Generation Product Development Tools, Part 6
This kind of sampling is at the heart of Manufacturing 2.0 and represents a key aspect of Rhythmeering. When Manufacturing 3.0 arrives on the wings of robotics and nanotechnology, man-made items will be works of art and hobby - there won’t be many of today’s manufacturing jobs here or overseas. Sampling and mashups will be important elements of the new industrial base. The government needs to start informing the people and preparing for this future now.
Related Links:
Institute For The Future: Manufacturing 2.0
Industry Week: Manufacturing 2.0
Rhythmeering: Assessing the State of Rapid Manufacturing
Posted in 3D Printing, Dematerialization, Manufacturing, Nanotechnology | No Comments »
August 25th, 2007 by lr
… another step along the way to a desktop manufacturing revolution
Posted in 3D Printing, News | No Comments »
August 19th, 2007 by lr
In a nutshell, “rapid manufacturing” is poised for an unprecedented explosion of growth in the next 3 to 5 years. To see why this potential exists, it’s necessary to examine a broad set of shaping factors. If only a single segment is explored, significant growth looks to be much further out but when one takes into account the converging sources of influences and innovation at work, a different perspective emerges. in this regard it is helpful to examine some other patterns of technology evolution.
Initially PC’s were no match for mainframes when it came to raw processing power, but their accessibility(price and learning curve) enabled people to do things they simply couldn’t do before. In the process, people pushed the limits of PC’s and accelerated the demand for reducing their limits. They also at the same transformed the design and operation of mainframes - Linux and Java are significant contributors to renewed interest in mainframes. During the early days of PC’s many people didn’t see the potential for rapid growth because PC database programs could only manage a fraction of the data that mainframes did. These skeptics didn’t realize that departments and groups within departments did not need the capacity of a mainframe for many important tasks. They didn’t recognize how big an impact spreadsheets would have or what it would mean to empower thousands of developers previously unable to create solutions because they couldn’t afford the necessary equipment. A similar pattern unfolded for the web, although desktop publishing is probably more relevant to the subject of desktop manufacturing.
I found via reBang to an excellent, but narrowly focused review of a Design News feature on Rapid Manufacturing’s Role in the Factory of the Future. The discussion is valuable but assumes that traditional high production volume factories will continue to dominate the manufacturing landscape forever and ignores overlapping influences. Like mainframes and printing presses, high production volume factories will be with us for a long time, their fall from dominance will happen faster then most people think and they will be significantly transformed by the emerging paradigm. How will this happen? Services such as Xardas and Ponoko are starting to give people the very powerful experience of “holding ideas in their hands” and providing engineers with insights into new forms of fabrication. With 3D printer prices dropping into the consumer electronics range, the number of people and organizations able to fabricate goods from their computers will grow rapidly. Architects, landscapers and engineering entrepreneurs will find immediate uses for these but many folks especially those lacking professional design and manufacturing experience will be frustrated. Parts will break or won’t come out right, but through Supplier Source and other online sources connections to professionals will be found. It’s not hard to envision Google figuring out a fabrication tie-in to it’s 3D Warehouse. All of this activity will expand the base of experiences and provide valuable feedback for engineers and designers. It will also drive demand for higher end 3D fabrication machines, as well as CNC machines.
At some point I expect that Fed-Ex/Kinkos will probably throw their hat in the ring and some distributed manufacturing network startup with have a huge IPO. Perhaps more significantly, a new type of product or service that hasn’t been thought of yet will emerge(think Lotus 1-2-3 or Amazon). One source in the Design News article put the widespread use of direct digital manufacturing 20 years out but by then nanotechnology will have already started having a significant impact. Desktop manufacturing is being driven by exponentially growing factors it’s just always hard to see it in the early stages. I think Ray Kurzweil has it exactly right
Although technology grows in the exponential domain, we humans live in a linear world. So technological trends are not noticed as small levels of technological power are doubled. Then seemingly out of nowhere, a technology explodes into view. For example, when the Internet went from 20,000 to 80,000 nodes over a two year period during the 1980s, this progress remained hidden from the general public. A decade later, when it went from 20 million to 80 million nodes in the same amount of time, the impact was rather conspicuous.
Ray Kurzweil: The Law of Accelerating Returns
Posted in 3D Printing, Business, Dematerialization, Engineering, Nanotechnology | 2 Comments »
October 11th, 2006 by lr
Four years ago in the preface of Jazz and the Future of Global E-Commerce, I described how the increasing significance of the role and value of information has been transforming engineering and manufacturing, leading to the need for the new discipline of Rhythmeering. Today, as it becomes more widely recognized that there is real value in virtual objects people are beginning to see that:
“The actual is the new virtual,” Sterling said in an interview with Wired News. “The virtual identities of objects and plans for objects will become more economically important than the actual things.”
Wired
This is, as detailed in the above-mentioned preface because:
The design, construction and operation of light, aerodynamically efficient, high-performance vehicles is an information-intensive process. From composite materials for cars and planes to microchips to nanoscale devices, the amount of material per dollar for products is shrinking.
With the cost of 3D printers dropping into the upper end of consumer pricing($20K), more and more companies like Fabjectory will emerge along with the need for methodologies and tools of Rhythmeering.
Posted in 3D Printing, Dematerialization, General, News | 2 Comments »